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Unioverse — Danger Room.

A trap-filled run to clear as fast as possible, all the way to the boss.

Client
Random Games · Unioverse
Year
2022 – 2023
Roles
Level design · Mechanics & traps (Unity) · Sound design · 3D & animation

01Gameplay — laser corridor

Danger Room is a timed obstacle-course game set in the Unioverse: platforms, mechanics and traps of all kinds, enemies, and characters with different powers. The goal: reach the end of the level, where a boss awaits, in the shortest possible time, with a worldwide leaderboard.

  • Level design
  • Sound
  • 3D

01 /The game

Each character has their own powers. Players chain jumps, dodges and fights through trap-filled rooms to reach the final boss: every second counts, and the worldwide leaderboard pushes you to replay for a better time.

02 /Level design

From blocking to finished levels: course layout, pacing, placement of traps and enemies, readability at full speed, and timing.

  • Lasers, moving platforms, traps
  • Enemies and final boss
  • “Only Up”, training, level 8…
  • Lighting moods and effects

03 /Tools

  • Unity
  • FMOD
  • Blender

In pictures

Unioverse — Danger Room — 1Unioverse — Danger Room — 2Unioverse — Danger Room — 3Unioverse — Danger Room — 4Unioverse — Danger Room — 5Unioverse — Danger Room — 6
A project?

CV ■ Jeremy Tison

CV, page 1 (in French)CV, page 2 (in French)
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