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Animation & Geometry Nodes.

Procedural animation experiments in Blender, with the Animation Nodes add-on and then Blender’s built-in Geometry Nodes. Instead of animating by hand frame by frame, you build node networks: falloffs and vectors that move, rotate and scale thousands of pieces, cars that transform or disintegrate, viscous particles, time-driven fractures…

  • Blender
  • Animation Nodes
  • Geometry Nodes
  • Cycles
01Compilation
02Car transformation
03Car transformation — variant
04Character disintegration
05Falloffs and keys
06Falloffs — transparency
07Falloffs — location, vectors and scale
08Viscous particles
09Cell fracture and time remap
A project?

CV ■ Jeremy Tison

CV, page 1 (in French)CV, page 2 (in French)
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